Crash Bandicoot 5 Would've Had Spyro As Playable Character
Activision's shift towards live-service games reportedly led to the cancellation of Crash Bandicoot 5, a project under development at Toys for Bob. This article delves into the reasons behind the cancellation and explores Activision's broader strategy.
Crash Bandicoot 5: A Casualty of the Live-Service Model
Insufficient Performance of Crash Bandicoot 4
Gaming historian Liam Robertson revealed that Toys for Bob, the studio behind the Crash Bandicoot revival, had initiated pre-production on Crash Bandicoot 5, a planned single-player 3D platformer. However, Activision's prioritization of live-service titles resulted in the project's termination. Funding was reallocated to support their live-service multiplayer focus.Robertson's report details early concepts and artwork, showcasing a storyline centered around a villainous children's school and the return of classic antagonists. A notable detail: Spyro, another PlayStation icon successfully revived by Toys for Bob, was slated to be a playable character alongside Crash, battling an interdimensional threat. "The plan was for Crash and Spyro to be the two playable characters," Robertson stated.
Former Toys for Bob concept artist Nicholas Kole's earlier X post hinted at the cancellation. Robertson's report suggests that the decision was influenced by both the shift to live service and perceived underperformance of Crash Bandicoot 4.
Activision's Rejection of Single-Player Sequel Pitches
The impact of Activision's strategic shift extends beyond Crash Bandicoot. Robertson also reports the rejection of a pitch for Tony Hawk's Pro Skater 3+4, a sequel to the successful remakes. Vicarious Visions, the studio behind the remakes, was reassigned to Activision's core franchises, including Call of Duty and Diablo.
Tony Hawk himself confirmed the existence of plans for a second remake set, stating that "We were doing 3 and 4, and then Vicarious got kind of absorbed, and then they were looking for other developers, and then it was over." He further explained that Activision sought pitches for a new Tony Hawk title from other studios but ultimately found none satisfactory.

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