Civ 7: All Confirmed Wonders Revealed
Mar 12,25(3 months ago)

Constructing buildings is crucial for your *Civilization*'s growth, but to truly reach greatness, you must explore the wonders of the world. This guide details every Wonder available in *Civilization 7*.
Table of contents
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All Civilization 7 Wonders
Antiquity Age
Exploration Age
Modern Age
All Civilization 7 Wonders
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Similar to previous installments, *Civilization 7*'s Wonders are categorized by Age. Below is a complete list, organized by era.
Antiquity Age
Wonder | Effect | Placement |
---|---|---|
Angkor Wat | Adds Happiness. Increased Specialist Limit in this City. | Adjacent to a River tile. |
Colosseum | +3 Culture. +2 Happiness on Quarters in this City. | Adjacent to a District. |
Colossus | +3 Gold. +3 Resource Capacity in this Settlement. +1 Economic Attribute point. | On Coast adjacent to land. |
Dur-Sharrukin | +5 Science. Acts like a Fortified District. +3 Combat Strength to all Fortified Districts in all Settlements. | On a Flat tile. |
Emile Bell | Gain a Unique Endeavor, Ginseng Agreement, which grants Food in both Leaders’ Capital. +1 Diplomatic Attribute point. | On a Rough tile. |
Gate of All Nations | Adds Gold. Increased Support on all Wars. | Adjacent to a District. |
Great Stele | +200 Gold when you complete a Wonder in this City, including the Great Stele. | On a Flat tile. |
Ha’among’a Maui | +2 Culture. +1 Culture and Food on Fishing Boats in this Settlement. +1 Cultural Attribute point. | On a Grassland or Tropical tile adjacent to Coast. |
Hanging Gardens | +1 Food on Farms in this Settlement. +10% growth rate in all Cities. +1 Expansionist Attribute point. | Adjacent to a River. |
Mausoleum of Theodoric | +3 Production. +100% yields and HP from pillaging. +1 Militaristic Attribute point. | Adjacent to Coast. |
Monks Mound | Adds Food. Increased Resource Capacity in this City. | Adjacent to a River tile. |
Mundo Perdido | Increased Happiness and Science on Tropical tiles in this City. | On a Tropical tile. |
Nalanda | +3 Science. +1 Codex. Has 2 Codex slots. +1 Scientific Attribute point. | On a Plains tile. |
Oracle | Adds Culture. When gaining rewards from a Narrative Event, gain additional Culture per Age. | On a Rough tile. |
Petra | +2 Gold. +1 Gold and Production for every Desert tile in the Settlement. | On a Desert tile. |
Pyramid of the Sun | +3 Culture. +3 Culture on each Quarter in this Settlement. | On a Flat tile adjacent to a District. |
Pyramids | +1 Gold and Production on Minor and Navigable River tiles in this City. | On a Desert tile adjacent to a Navigable River tile. |
Sanchi Stupa | Adds Happiness. Increased Culture for excess Happiness in this City. | On a Plains tile. |
Terracotta Army | +2 Production. Grants a free Army Commander when built. +25% Army experience. | On a Grassland tile. |
Weiyang Palace | +6 Influence. | On a Grassland tile. |
Exploration Age
Wonder | Effects | Placement |
---|---|---|
Borobudur | +3 Happiness. +2 Food and Happiness on Quarters. | Adjacent to a Coast tile. |
Brihadeeswarar Temple | +3 Influence. All Buildings with an active adjacency receive +1 Happiness adjacency with Navigable Rivers. | On a Minor River or adjacent to a Navigable River. |
El Escorial | +3 Happiness. Has 3 Relic Slots. +1 Settlement Limit. +4 Happiness on Cities within 7 tiles of this Wonder. | On a Rough tile. |
Erdene Zuu | Adds Culture. Whenever you create a Cavalry Unit, gain Culture equal to a percentage of its cost. | On a Flat Plains, Flat Tundra, or Flat Desert tile. |
Forbidden City | +2 Culture. +2 Culture and Gold on all Fortification Buildings in this Settlement. | Adjacent to a District. |
Hale o Keawe | +2 Culture. Constructing a Building on Coast grants Culture equal to 50% of its cost. Has 3 Relic Slots. | Adjacent to a Coast tile, but not adjacent to a Tundra tile. |
House of Wisdom | +3 Science. Gains 3 Relics. +2 Science on Great Works. Has 3 Great Works slots. | Adjacent to an Urban tile. |
Machu Pichu | +4 Gold. Increased Resource Capacity in this Settlement. +4 Culture and Gold on all tiles adjacent to this Wonder. | On a Tropical Mountain tile. |
Notre Dame | +4 Happiness. All Specialists provide +3 Culture during Celebrations. Start a Celebration immediately upon completion. | Adjacent to a River tile and a District. |
Serpent Mount | +4 Influence. +3 Science and +2 Production to all Unique Improvements. | On a Grassland tile. |
Shwedagon Zedi Daw | +4 Science. +2 Science on all Rural tiles in this Settlement that have at least 1 Happiness. +1 Wildcard Attribute point. | Adjacent to a Lake. |
Tomb of Askia | +2 Gold. +2 Resource Capacity in this Settlement. +2 Gold and Production in this City for every Resource assigned to it. | On a Desert tile. |
White Tower | Adds Happiness. Increased Happiness in this Settlement for every Unique Tradition slotted in your Government. | Adjacent to a City Hall. |
Modern Age
Wonder | Effects | Placement |
---|---|---|
Brandenburg Gate | Production Base. This Settlement suffers no Happiness penalty from War Weariness. Increased Happiness in conquered Settlements. | Adjacent to a District. |
Chengde Mountain Resort | Gold Base. Increased Culture for every other Civilization with which you have a Trade Route with. | Adjacent to a Mountain tile. |
Dogo Onsen | Happiness Base. This City gains Population during a Celebration. | Adjacent to a Coast tile. |
Doi Suthep | +4 Influence. +5 Culture and Gold for every City-State you are Suzerain of. | On a Rough tile. |
Eiffel Tower | Increased Culture and Happiness on Districts in this City. | Adjacent to a District. |
Hermitage | Culture Base. Increased Culture in Cities that have a Great Work slotted. | On a Tundra tile. |
Muzibu Azaala Mpanga | +4 Food. +2 Food on all Lake tiles. +2 Culture and Happiness on all Lake tiles in this Settlement. | Adjacent to a Lake tile. |
Oxford University | TBD | TBD |
Palacio de Bellas Artes | Culture Base. Increased Happiness on Great Works. Increased Happiness in this City. Comes with Great Works slots. | Adjacent to an Urban District. |
Red Fort | TBD | TBD |
Statue of Liberty | Happiness Base. Spawns a set number of Migrant Units, which are Civilian Units that can trigger a Growth Event in Settlements. Increased Resource Capacity in this Settlement. Increased Gold and Production in this City for every Resource assigned to it. | On a Coast tile adjacent to land. |
Taj Mahal | TBD | TBD |
This concludes the confirmed Wonders for *Civilization 7*. For more game tips and information, including a list of confirmed Leaders, check out The Escapist.
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