Attack on Titan Revolution Update 3 Takes Aim at Bug and Balance Fixes

Attack on Titan Revolution's Update 3 delivers a significant quality-of-life improvement, refining the experience with balance adjustments and bug fixes. The update, detailed in the patch notes below, introduces the Winter Tokens event, expands Armored Titan raid auras, and integrates Roblox chat into the 2D lobby. While lacking a single groundbreaking feature, the numerous smaller enhancements contribute to a smoother, more polished gameplay experience.
Notable bug fixes address unusual Titan behaviors, such as T-posing after striking buildings and failing to attack players directly beneath them. Several skill bugs affecting Charge and Founder’s Will have also been resolved. Extensive Thunderspear adjustments aim to fine-tune its effectiveness.
Update 3 tackles numerous long-standing issues, focusing primarily on optimization and stability rather than substantial content additions. This foundational update follows closely on the heels of the content-rich 2.5 update, which included the Armored Titan Raid and Thunderspears.
For those seeking to maximize their in-game experience, a complete list of active codes is available [here]. The full patch notes are detailed below.
Attack on Titan Revolution Update 3 Patch Notes
2x Winter Tokens Event
Quality of Life Improvements:
- Roblox chat is now available in the central 2D lobby.
- Added impact frames and sound effects to the "Founder's Vengeance" skill.
- Two new auras added to the "Armored Titan" raid ("Abyss" - Epic / "Digital Fracture" - Legendary).
- New refill icon implemented.
- Optimized streaming properties for improved performance on lower-end devices.
- Changed map lighting from "Future" to "ShadowMap" for enhanced performance on lower-end devices.
- Removed the "Gameplay Paused" notification.
- "Armored Titan Raid" cosmetic drops (Marleyan Patch, Young Reiner's Attire) are now sellable for gems.
- Grammar corrections in the streak message.
Revamped Cutscene Handler:
- General fixes implemented; all starting cutscenes are now synchronized.
- Cutscenes are automatically skipped if loaded after another player has already loaded them.
- Skip button functionality improved.
Thunderspear Questline Framework Changes:
- Fixed boxes not disappearing from the player after shifting/ejecting.
- Resolved the issue of the supply objective continuously repeating after completion.
- Retrieving a box now only grants +1 to the quest for the individual player, not the entire mission team.
- Boxes in the supply mission now spawn in random locations.
- Questline no longer initiates in missions unless the player is Prestige 1 or higher.
- Fixed the cart not appearing on the convoy horse for the outskirts spears quest.
Balance Adjustments:
- Increased boss Titan damage in raids by 5.0% per difficulty.
- "Oddball" modifier now increases objective damage.
- "Duckers" Titan variation now only spawns in Hard+ difficulty.
- "Ragers" Titan variation now only spawns in Severe+ difficulty.
- "Leaders" Titan variation now only spawns in Aberrant difficulty.
- Reduced the cost of the "Emperor's Key" item from 3,499 Gems to 2,999 Gems.
- Increased "Battle Pass XP" gain upon mission completion.
Mission Adjustments:
- Increased base chance of receiving a perk on Titan kill in each difficulty (now also affected by luck multiplier).
- Adjusted perk rarity chances in each difficulty.
- Changed difficulty drop chances (scrolls/serum).
- Revamped the formula for applying the luck multiplier (uses cumulative frequency).
- Adjusted objective mission end rewards (luck multiplier increased by 1.2x for gaining perks in these missions).
Raid Adjustments:
- Changed item chances in each difficulty.
- Fixed the "Armored Serum" item bypassing the maximum allowed serum cap.
- Revamped the formula for applying the luck multiplier (uses cumulative frequency).
Thunderspear Adjustments:
- Increased M1 falloff damage.
- Reduced detonation range by 5.0%.
- Reduced self-damage explosion radius range.
- Reduced refill count by 1 in missions and 3 in raids.
Reiss Family Buffs:
- "Command" skill is now affected by "Tactician" memory and "Font of Inspiration" perk.
Fritz Family Buffs:
- Increased "Founder's Will" skill duration (10s > 20s - in shifter form, 15s > 20s).
- "Founder's Will" skill is now affected by "Tactician" memory.
- "Founder's Will" skill now also buffs Skill Cooldown Reduction, Injury Chance Reduction, Shifter M1 Speed, Swing Duration, and Blast Radius.
- Increased "Founder's Will" skill cooldown (45s > 90s).
- "Founder's Vengeance" skill now grants +1 extra shift and maximum ODM/TS resources.
- "Founder's Vengeance" skill now provides 13s of I-Frames after the revive animation.
- Reverted the nerf to "Furyforge" memory (0.3% > 0.4% DMG for every 1.0% of health lost).
- Buffed "Maximum Firepower" perk (All TS Stats increase by 5.0% > 7.5%).
- Changed "Everlasting Flame" perk (No longer increases "Swing Duration" stat for "Blades" weapon, only affects "Blast Radius" stat for "Spears" weapon).
- Added "Explosive Fortune" perk (Conservation Chance increases by 10.0% > 15.0%, 5.0% > 7.5% chance to regain 1 Spear per kill).
Armored Titan Shifter (VEVO) Adjustments:
- Courage: Shield gain is now removed upon expiry instead of losing shield over time.
- Charge: Deals tick damage similar to roar.
- Earth Breaker: Cooldown (40 -> 35), Damage Base (30.5% > 100.0%), Damage Growth (5.5% > 10.0%).
- Heavy Attack: Proper Area of Effect implemented.
- Passive: Reworked similar to boxing mastery, scaling with Damage Reduction.
- Phase Shift: Can now be toggled on and off when re-using the skill, Cooldown (99 -> 25).
- Titan Toss: Miss Cooldown (6.5 -> 4), Stage 2 Cooldown (2 -> 1).
Bug Fixes:
- Fixed Titans sometimes T-posing after hitting a building.
- Fixed shifting damage not converting properly when using spears.
- Fixed Thunderspears getting stuck on invisible hitboxes.
- Fixed Thunderspears not killing Titans if the player dies from the spear.
- Fixed Thunderspears sometimes not hitting Colossal Titans.
- Dying to one's own Thunderspear while grabbed will now cause the Titan to release.
- Fixed "Founder's Will" skill breaking hooks/gas if used before the player fully loads in.
- Fixed "Flame Rhapsody" perk not applying maximum crit chance correctly.
- Fixed chest/reward screen uninteractability after shifting/ejecting.
- Fixed Female Titan's roar effect being constantly visible when shifting/ejecting on the Guard mission.
- Fixed the ability to fling the Escort mission objective by standing in front of the horse(s).
- Fixed blades/spears buttons not displaying correctly in the equipment screen on mobile devices.
- Fixed Titans not attacking players standing directly beneath them.
- Fixed hook assist sometimes malfunctioning and preventing attachment to objects.
- Fixed the ability to double boost on mobile while refilling.
- Fixed shifter skills not hitting Titan napes properly.
- Fixed being flung when picking up a Titan.
- Fixed follow rewards sometimes breaking the UI.
- Fixed gems not stacking correctly with "Gem Fiend" memory and "Fritz" family.
- Fixed getting stuck in the air after using Thunderspear cutscene skills/"Chaos" skill.
- Fixed visual representation of "Black Flash" perk from raid chests displaying as the aura cosmetic.
- Fixed inability to use Thunderspear skills if a spear is fired just before a cutscene starts.
- Fixed hit inconsistencies with ODM/Shifter M1s depending on hit speed.
- Fixed "Charge" skill flinging the "Armored Titan" raid boss.
- Fixed "Charge" skill getting stuck on random objects.
- Fixed inability to kill ice burst Titans with the "Toss" skill.
- Fixed collision issues with certain clothing items and avatars.
- Fixed "Peerless Commander" perk.
- Fixed losing streaks if a warning was on screen, the player shifted, and then disconnected/left the game.
Armored Raid Revamp:
Boss punches/skills can now damage objectives.
- Phase 1:
- Defend 1 (Hard) / 2 (Severe) / 3 (Aberrant) boats over time for successful escape.
- Raid automatically fails if 1 (Hard) / 2 (Severe/Aberrant) boats die before reaching the finish line.
- Armored Titan boss has "Armor" penetrable in this phase to deal damage before Phase 2.
- "Armor" has 20.0% base DMG RESISTANCE, increasing to 50.0% depending on remaining armor.
- Soft cap prevents the "Armored Titan" from falling below 75.0% HEALTH.
- Phase 2:
- "Armored Titan" shifts, gaining increased speed and damage; any remaining shield is lost.
- Damage dealt to the shield in Phase 1 converts to a higher damage multiplier for the "Armored Titan" in Phase 2 (+1.0% damage per 2.0% shield lost).
- Defeat the "Armored Titan" while fighting waves of Titans.
- Phase 1:
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