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Diablo 4 Was a Batman Arkham-Style Roguelite Initially

Jan 23,25(1 years ago)
Diablo 4 Was a Batman Arkham-Style Roguelite Initially

Diablo 4 Was a Batman Arkham-Style Roguelite Initially Diablo 4 的初始设计并非我们最终看到的模样,它曾被构想为一款更具冲击力的动作冒险游戏,并包含永久死亡机制,这由《暗黑破坏神3》的总监 Josh Mosqueira 透露。

《暗黑破坏神3》总监希望《暗黑破坏神4》带来全新体验

Roguelike 动作冒险风格的《暗黑破坏神4》因诸多复杂因素而未能实现

Diablo 4 Was a Batman Arkham-Style Roguelite Initially根据《暗黑破坏神3》总监 Josh Mosqueira 的说法,《暗黑破坏神4》本可能是一款完全不同的游戏。最初的设想并非沿用暗黑系列的核心动作 RPG 玩法,而是类似于《蝙蝠侠:阿卡姆》系列的动作冒险体验,并融入 Roguelike 元素。

这出自彭博社记者 Jason Schreier 的著作《Play Nice: The Rise and Fall of Blizzard Entertainment》中的章节节选,最近在 WIRED 的一篇报道中被分享。暗黑团队的关键成员深入探讨了从《暗黑破坏神3》时代到《暗黑破坏神4》的事件。由于《暗黑破坏神3》被视为暴雪的失败之作,Mosqueira 表示他希望在暗黑系列中创造一些全新的东西。

当时,该项目代号为“Hades”,由几位艺术家和设计师与 Mosqueira 共同构思了《暗黑破坏神4》的早期版本。这个版本的《暗黑破坏神4》将采用肩上视角,而不是等距视角。此外,类似于《蝙蝠侠:阿卡姆》系列,战斗将更加刺激和“更有冲击力”。更有趣的是,如果你死了,你将面临永久死亡,你的角色将永远消失。

Diablo 4 Was a Batman Arkham-Style Roguelite Initially尽管 Mosqueira 拥有暴雪高层的信心,可以尝试大幅度改变暗黑系列作品的风格,“一系列因素”最终导致暗黑团队无法将这款 Roguelike 风格的《暗黑破坏神4》变成现实。其中一个原因是,“Hades”项目雄心勃勃的阿卡姆式合作多人游戏元素难以处理,设计师开始质疑:“这还是暗黑破坏神吗?”设计师 Julian Love 沉思道:“控制方式不同,奖励不同,怪物不同,英雄不同。但它是黑暗的,所以它是一样的。”此外,暴雪开发者逐渐相信,这款 Roguelike 风格的《暗黑破坏神4》实际上将成为一个与暗黑系列完全不同的全新 IP。

《暗黑破坏神4》最近推出了第一个大型资料片 DLC,“憎恨之器”。“憎恨之器”将玩家带到邪恶的纳哈图领域,设定在 1336 年,深入探讨了大罪恶之一墨菲斯托的邪恶计划及其在庇护之地错综复杂的阴谋。您可以在下面链接的文章中查看我们对《暗黑破坏神4》DLC 的评论!

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