Steam, Epic: No Game Ownership Claimed

California Law Ensures Clarity on Game OwnershipImplementation Next Year

California Governor Gavin Newsom recently signed AB 2426 to better protect consumers and counter deceptive digital goods advertising. This law encompasses video games and any digital application used with them. The bill defines "game" as "any application or game accessed and manipulated using a specialized electronic gaming device, computer, mobile device, tablet, or other device with a display screen, including any add-ons or additional content."
Accordingly, the law mandates digital storefronts to use clear and prominent wording in sales provisions, such as "larger type than the surrounding text, or in contrasting type, font, or color to the surrounding text of the same size, or set off from the surrounding text of the same size by symbols or other marks," to inform consumers.

Additionally, it prohibits a seller from advertising or selling digital products that claim "unrestricted ownership" of the digital good. "As we move toward an increasingly digital marketplace, it is crucial that consumers clearly understand the nature of their transactions," the legislators wrote in the bill comment in relation to the importance of informing consumers. "This includes the reality that they may not have true ownership of their purchase. Unless the digital good has been offered for download so it can be viewed offline, the seller can remove consumer access at any point in time."

"As retailers increasingly transition away from selling physical media, the need for consumer protections on the acquisition of digital media has become increasingly vital," California Assembly member Jacqui Irwin said in a statement. "I thank the Governor for signing AB 2426, ensuring the misleading and deceptive advertising from sellers of digital media wrongly telling consumers they own their acquisitions becomes a thing of the past."
Provisions on Subscription-Based Services Remain Unclear

However, the new legislation omits subscription services like Game Pass, or companies' "rental" digital offerings, and lacks specifics on offline game copies—leaving these areas unclear.
In January, a Ubisoft executive suggested players should accept not technically "owning" games, referencing the rise of subscription models. Discussing Ubisoft's new subscriptions, Philippe Tremblay, the company's subscription director, told GamesIndustry.biz that a shift towards subscriptions is needed as player acceptance grows.

In addition to his remarks, Assemblymember Jacqui Irwin further stated that the new law is intended to assist consumers in having a more complete understanding of what they are purchasing. "When a consumer purchases an online digital good such as a movie or TV show, they receive the ability to view the media at their convenience. Often, the consumer believes that their purchase has granted them permanent possession of that digital good, similar to how the purchase of a movie on a DVD or a paperback book provides access indefinitely," Irwin said. "In reality, however, the consumer has only purchased a license, which, according to the seller's terms and conditions, the seller can withdraw at any time."
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